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Welcome to Project 64!
http://project64.c64.org

The goal of Project 64 is to preserve Commodore 64 related documents
in electronic text format that might otherwise cease to exist with the
rapid advancement of computer technology and declining interest in 8-
bit computers on the part of the general population. If you would like
to help by converting C64 related hardcopy documents to electronic
texts please contact the manager of Project 64.

Extensive efforts were made to preserve the contents of the original
document.  However, certain portions, such as diagrams, program
listings, and indexes may have been either altered or sacrificed due
to the limitations of plain vanilla text.  Diagrams may have been
eliminated where ASCII-art was not feasible.  Program listings may be
missing display codes where substitutions were not possible.  Tables
of contents and indexes may have been changed from page number
references to section number references. Please accept our apologies
for these limitations, alterations, and possible omissions.

Document names are limited to the 8.3 file convention of DOS. The
first characters of the file name are an abbreviation of the original
document name. The version number of the etext follows next. After
that a letter may appear to indicate the particular source of the
document. Finally, the document is given a .TXT extension.

The author(s) of the original document and members of Project 64 make
no representations about the accuracy or suitability of this material
for any purpose.  This etext is provided "as-is".  Please refer to the
warrantee of the original document, if any, that may included in this
etext.  No other warrantees, express or implied, are made to you as to
the etext or any medium it may be on.  Neither the author(s) nor the
members of Project 64 will assume liability for damages either from
the direct or indirect use of this etext or from the distribution of
or modification to this etext. Therefore if you read this document or
use the information herein you do so at your own risk.

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The Project 64 etext of Operation Thunderbolt 
Converted to etext by Neil Tomlinson.

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                        OPERATION THUNDERBOLT
                        ---------------------


 OPERATION THUNDERBOLT
 ---------------------
 ROY ADAMS IS BACK!
 
 Get the laser sight, or the bulletproof vest, but watch out for those
 air-to-ground missiles!  GOOD LUCK IN YOUR MISSION
 
 
 LOADING
 -------
 Press the SHIFT key and the RUN/STOP key simultaneously.
 
 
 CONTROLS
 --------
 Operation Thunderbolt is a one or two player game which can be played
 with the following: Keyboard (fully redefinable), Joystick,
 Neos/Commodore 1351 mouse and Light Gun.
 
 When the game first loads the default settings are:
 
 Player One uses a Joystick in port 1
 Player Two uses a Joystick in port 2
 
 By selection of CONTROL OPTIONS (F7) on the title screen the player
 may change the default control settings to a different combination.
 
 
 PLEASE NOTE
 -----------
 Due to hardware restrictions some control methods interfere with each
 other, such as Mouse and Light Gun, so the Control Options menu will
 not allow the player to define certain control combinations together.
 
 If the player selects JOYSTICK as the control options, pressing fire
 will fire the gun.
 
 Pressing the fire button twice in quick succession will launch a
 rocket.
 
 If the player selects KEYBOARD as a control option the default keys
 are:-
 
 Q        - UP
 A        - DOWN
 O        - LEFT
 P        - RIGHT
 SPACE    - FIRE GUN
 RETURN   - FIRE ROCKET
 
 The keys may be changed by selecting the DEFINE KEYS option of the
 Control Options menu.
 
 F1       - PAUSE/UNPAUSE
 RUN/STOP - ABORT GAME (WHILST IN PAUSE MODE)
 
 
 KEYS WHEN USING LIGHT GUN
 -------------------------
 
 Player 1
 
 If player one is using a Light Gun press RETURN to fire a rocket
 (unless it has been redefined to another key).
 
 
 LIGHT GUN
 ---------
 PLEASE NOTE: TO ENSURE AN ACCURATE OPERATION OF THE LIGHT GUN, ENSURE
 THE BRIGHTNESS IS TURNED UP ON YOUR TV/MONITOR.
 
 
 COMMODORE/NEOS MOUSE
 --------------------
 LEFT MOUSE BUTTON - FIRE ROCKET
 RIGHT MOUSE BUTTON - FIRE GUN
 
 
 CONTINUING THE GAME
 -------------------
 When your energy reaches zero, you will have a continue play option. 
 This will allow you to restart the level on which you died.  In a one
 player game you will have four continues.  In a two player game both
 players will have two chances each to continue the game.
 
 
 GAMEPLAY
 --------
 The player, equipped with sub-machine guns and rockets must shoot all
 the enemies who appear on screen.  Remember that your energy and
 ammunition are limited, and these can only be replenished by picking
 up objects such as magazines and power bottles that appear on screen
 or are parachuted down in crates.
 
 
 
 
  1988 Taito Corp.  All rights reserved.
  1990 Ocean Software Limited.
 
 The Hit Squad,
 P.O. Box 350,
 Manchester,
 M60 2LX
 